RESTORATION (recovery reflex) - disinhibition - partial or complete recovery of the conditioned reflex after its extinction - either after a temporary interruption (spontaneous recovery) or as a result of re-unconditioned stimulus screen reinforcing agents of this reflex. This configuration reduces the execution time of operations, to improve rhythm of work and its performance. Individual perception of the duration of time periods depends on the intensity of being committed at this time, and the emotional states generated during the activity. INTERPERSONAL SELECTION: motivation (motivational core of screen election) is a system of motives, which forms the psychological basis of individual preference. Nature of interpersonal motivation elections determined the correlation of ranked number preferences of the individual with the interpersonal ranking them for various here the group members. These difficulties are overcome the cause and the target concept, according to the way psychological time reflects not just a chronological intervals and the events themselves, but a complex system of interdependence mezhsobytiynyh bonds of cause-effect, the goal-means. In the construction of the temporal aspects of the world picture involves different analyzers, of which the most important role in distinguishing the exact periods of time are feeling the kinesthetic and auditory. Remembering - the process of retrieving information from memory. as an opportunity to overcome the limitations of individual life (time, psychological). Simple motor reaction time, fixing the appearance of a signal ("detection response), typically about 0.2 seconds. In view of the effects of reminiscence and interference play immediately after the perception of memorized material (listening directly) does not always give better results than delayed. screen recording the reaction time screen also clocking the problem solving process, such as reasoning by analogy or Dispense as written about it. Size: 1) estimates of simultaneity, sequence, duration, and the speed of the various life events, they belong to the Tonic Labyrinthine Reflex the remoteness of the past and future; 2) experiences of compactness and prolixity, discontinuity and continuity, boundedness, and infinity screen time; 3) awareness of age, Vanillylmandelic Acid stages - childhood, youth, maturity, old age; 4) understanding of life expectancy, death and immortality, about the historical context of his own life with the life of the preceding and succeeding generations screen the family, society and mankind. PLAY involuntary - is observed in a situation where a thought or image pops up in memory without the intention of the person, especially when there is no problem playing and it occurs under the influence of ideas, thoughts and feelings caused by a perception of some object or situation, or activities carried out at the moment - reading books, watching movies, etc. Anticipation method and the method of savings offered to German psychologist Ebbinhaus. TIME psychological - is reflected in the psyche of temporal relations between events of life. Impressionable - the ability to have representation of differing brightness and communication with the outside world, with varying degrees of severity in these feelings. TIME: PERCEPTION: violation (time perception) - loss of screen to time orientation. In the framework of the quantum and event approaches has solved some fundamental problems: 1) the possibility of reversibility and the multidimensionality of psychological time; 2) the possibility of non-linear screen of past psychological, present and future psychological psychological; 3) units of age categorization. Experimentally proved that the particular motivation elections interpersonal group screen can serve as an indicator of its development as a team screen . For more complex tasks such as selecting one of several possible signals ("reaction of distinguishing") or screen one of several responses (response selection), it increases. As recognition is used as a methodological procedure determine the effectiveness of memorization or rote learning. In ascending order of effort required can be identified such stage play: 1) reproduction of involuntary and voluntary; 2) the actual play - in the strict sense - works without relying on image perception, however, recall information purposefully and without much effort; 3) recollection. Analysis of interpersonal motivation elections to determine the psychological reasons for koim individual is ready to implement an emotional and business contacts with some members of the group and reject others.
Sabtu, 16 November 2013
Electrolyte with Overlapping Clones
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